Ranking Doctor Who – Season 3

I’m very slowly rewatching all of Doctor Who from the beginning, and I’ve finally finished season 3 from 1965-1966. Here’s my ranking, and some quick thoughts. (Click for Season 1 and Season 2.)

  1. The Daleks’ Master Plan – Not a surprise that the Dalek story takes top marks again this season. At twelve episodes, it’s an epic, but the odd Christmas episode mid-way, followed by a tangential mini-arc with the return of the Monk, keeps it feeling fresh.
  2. Galaxy 4 – The new animation had me enjoying this story a lot more this time around. The Drahvins are camp as hell, how could I not rate this highly?
  3. The Celestial Toymaker – Similarly, the new animation improves this story drastically – this is probably the only story that would drop in my ratings if the lost episodes were found. The animated people take some getting used to, particularly Steven, but the Toymaker’s games look fantastical.
  4. The Savages – A high placement considering all the episodes are missing, but it’s a great exit story for Steven. Plus, “colonialism is bad” is a message that’s always timely.
  5. The Myth Makers – Another one that’s risen in my esteem after rewatch, despite no episodes surviving. It’s a load of fun until the sudden tonal shift in the last episode takes it dark. Points off for Vicki’s goodbye happening off-screen.
  6. The Massacre – Drags a bit, but a good focal episode for Steven; and William Hartnell shines in his double roll as both the Doctor and the evil Abbot.
  7. The War Machines – The first two episodes are great, and it introduces two of the best companions, Polly and Ben. But the latter two episodes lean into dull 50s-style sci-fi, and poor Dodo is shuffled off the show without a word.
  8. The Ark – The first two episodes hold up a lot better than the first. It’s not a bad story, really, but massive points off for the “colonialism is good, actually” message, which really doesn’t jibe with Doctor Who‘s core. (They should put this in a box set with Kerblam! and call it “Right-Wing Tales”.)
  9. Mission to the Unknown – A bit unfair to judge this on its own, since it’s really a prologue to “Master Plan,” but who said Doctor Who was fair? I may be rating this low because I watched the fan-produced animation, which is dreadful.
  10. The Gunfighters – For years, fan consensus, based on the memory of those who’d watched it on airing, was that this story was terrible. Then it was released on VHS, and fan consensus was that it had been treated unfairly. I am here to tell you that fan consensus was right the first time. This was a chore to get through, and that song… dear god, that song…
A still from the "Doctor Who" story "The Daleks' Master Plan." In their base, three Daleks square off against Mavic Chen, the Guardian of the Solar System.
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Nothing But Star Wars: Ewoks S1E8 – “The Land of the Gupins” (1985)

A still from the "Ewoks" cartoon. Oobel and Mring-Mring, two Gupins, roughly humanoid creatures. Oobel has wings, and flies slightly above Mring-Mring.


I give Ewoks a hard time, mostly because I compare it to Droids, which I’m growing to adore. But I have to give credit to “The Land of the Gupins,” the eighth episode of Ewoks, for highlighting its strongest attribute – reminding you that the moon of Endor is filled with all sorts of bizarre and wonderful creatures, most of which want to murder you.

Seriously, the character design of Ewoks is glorious, and in that regard, this episode shines. There are multiple new species crucial to the plot, but also several throw-aways, seen for just a moment in an establishing shot. Each creature is fully realized and no two are alike. The designers must have had so much fun working on this cartoon, and it shows. My favorite are probably the reaps, snake/spider hybrids who capture our heroes in their web. The design is scary, but not too scary for a Saturday morning cartoon. A lot of thought must have went into these monsters that appear in this one scene of this one episode, and then never again.

Unfortunately, this episode also highlights Ewoks weakest attribute, which is its insistence on cramming as much complicated lore as possible into every episode. The Ewoks get a break this time; instead we learn of the political and mythological histories of the Gupins. The Gupins are a race of shape-changers; we’ve met only one of them before, Mring-Mring, in episode 4, “To Save Deej.” He helped Wicket save his dad’s life, and at that point the only explanation we got for this bizarre little man was, “It’s a long story.” Well, four episodes later we finally hear the story and oh, brother, Wicket wasn’t kidding.

I won’t untangle all of the continuity for you – the first seven minutes of this twenty-three minute episode are almost entirely devoted to Gupin exposition. We get all of Mring-Mring’s personal back story, how the Gupin ruling system works, the latest political crisis, their relationship with a neighboring species, a ritual ceremony, the magic box that renews their shapeshifting powers and how its key was stolen… it’s a lot. And just when you think it’s all done and we’re ready to get on with the actual story, they toss an ancient prophecy into the mix.

I write fantasy novels, as you probably know if you’re on this blog. (If not, click that Books link at the top, would you?) A common debate among fantasy authors is about worldbuilding – how much is too much? Some writers create entire books’ worth of details on their worlds, none of it meant to be published, much of it never referenced except in passing, cryptic mentions. Other writers create only as much of the world as they need, and nothing more, leaving themselves room to grow and develop their story without tying themselves to a history they never intend to visit.

I tend to favor the latter, but plenty of authors I admire prefer the former. When done well, extensive worldbuilding can immerse readers in the story and ground it in a sense of reality. When done poorly, it can make the reader wonder why they should care about these details, even confuse them as to what’s important enough to remember and what’s never going to be referred to again. The worst worldbuilding comes when the author ventures too far up their own ass, never to return.

I wouldn’t say Ewoks is quite there… but it’s within smelling distance.


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Nothing But Star Wars: Droids S1E7 – “The Pirates of Tarnoonga” (1985)


Spinning characters off from a franchise in which they play supporting roles into a new vehicle in which they are the leads is tricky, to say the least. C-3PO and R2-D2 are heroes in Star Wars, but they are not THE heroes OF Star Wars, if you see the distinction. While they both certainly have moments where they contribute towards saving the day, imagine just about any dramatic scene with Luke, Leia or Han swapped out for one of the two droids and you’ll see the problem. They’re not the leads; that’s not their function in the story.

But in Droids, of course, they ARE the leads. Sure, there’s a rotating cast of characters who appear to fill the void left by our original human heroes, but 3PO and R2 are the titular stars, and every episode requires them to be at the center of its action and the cause of its resolution.

Despite being the less human of the two, R2’s preexisting characterization slots into this role a bit easier than 3PO’s. R2 was the brave little droid crossing the desert alone to deliver his message and save the princess. 3PO was just along for the ride, complaining all the way. Unfortunately, 3PO necessarily is going to have to carry more of the story because he’s the one who can, you know, talk. You can’t hire Anthony Daniels for your cartoon and then give more dialogue to the beeping booping sound effects machine.

I have a hypothesis that in making slight adjustments to the droids’ narrative functions, Nelvana, the show’s producers, looked to another of their cartoons for inspiration. R2-D2 is, basically, Inspector Gadget. Bear with me.

In this episode, the droids and their friends Jann Tosh and Jessica Meade (god I still love that name – she’s a Star Wars character with a name like someone who works in your office’s finance department) face off against the evil pirate Kybo Ren (no relation). In pursuit of this goal, R2-D2 reveals that hidden in his body are the following: his spinny connector thing with which he can hack any computer; a massive inflatable air cushion to catch clumsy partners falling from great heights; an oxygen mask with internal oxygen supply; a welding torch that somehow works underwater; a propellor on his head that allows him to move through the ocean at incredible speed; and a couple of bath toys in the shape of animals. And that’s just in this episode – across the series he whips out innumerable useful devices never seen before or since.

Unlike the good Inspector, though, R2’s gadgets always work. Which is where my hypothesis breaks down a little, because if he’s Gadget, then C-3PO should really be Penny, Gadget’s niece, who was always the one to really figure out what was going on. But making the pompous golden windbag the brains of their partnership is just a step too far away from his character. So instead R2 gets that role too – he’s Gadget, Penny, and Brain the dog too, all wrapped up in one trash can shaped package.

Unfortunately, that doesn’t leave C-3PO with much to do besides his usual schtick: taunting R2, messing up, and being afraid. He gets to help resolve the central conflict in a couple of episodes, don’t get me wrong; but there are also plenty of episodes like this one, in which he does nothing productive of note, and events probably would have proceeded a lot smoother if he weren’t there. If R2 hadn’t been there, contrariwise, Jann and Jessica would both be dead.

I don’t know the solution. Making C-3PO the Gadget would have helped, but that’s almost as big a stretch as making him the Penny. He’s a protocol droid; having a propellor pop out of his head is a little off-brand. More stories in which his actual skills – translation and diplomacy – proved crucial to the plot was probably the way to go. Whether that’s exciting enough for a Saturday morning kids’ cartoon, I don’t know.

Oh, well. It’s still a fun show, hero’s journey be damned. Go go R2 jet ski!


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Nothing But Star Wars: Ewoks S1E7 – “The Curse of the Jindas” (1985)


The Jindas are back! The Jindas are Endor’s band of traveling performers, and after their first appearance I had a few choice things to say about how the show presented the life of an artist as, ultimately, a wasteful one, leaving Saturday morning viewers with important lessons about obeying authority and prioritizing work over art. This episode… things get worse.

But first, some insight into Endor’s economy. A non-Ewok merchant, Mooth, owns a general store where the Ewoks take surplus goods to trade. It seems as if they have a barter system that’s in the midst of transitioning to currency-based, as Wicket has something called “monmon seeds” that have a value purely in their trading power rather than in any intrinsic use. (They might as well have just called them “money seeds”.) So don’t worry, American children, the primitive Ewoks will enjoy the fruits of capitalism soon. Be patient!

On the way to Mooth’s store, the Ewoks met the Jindas, who were lazing by a waterfall and invited the Ewoks to join them. The Ewoks told them they might, but only on the way back, reinforcing the artists’ reputation as lazy loafers and repeating the lesson from their previous episode that work comes first, then fun, if there’s time. (Okay, fine, it was probably more important for the Ewoks to gather supplies for the coming winter than to go to the beach. My point still stands.)

On the way back from Mooth’s, the Ewoks get captured by a tribe of plot-points, who imprison them for no apparent reason besides moving the story along. The Jindas show up and rescue our heroes, risking their own lives in the process. At this point, you might be thinking the show doesn’t have such a bad opinion of artists after all.

But then, we learn the tragic origins of the Jindas, and the nature of the curse that plagues them. They used to live happily as feudal vassals (my words, not theirs, but the description is accurate) to a Rock Wizard. They weren’t artists at all – they were farmers, working the Rock Wizard’s land and giving him a portion of their yields in return. One day the Rock Wizard suffered a great pain and blamed the Jindas, so he drove them from the land and cursed them – whenever they stayed in place for too long, giant rocks would chase them until they got on the move again.

The Jindas became great artists not because they wanted to, but because it was the only way they could find to support themselves under this curse of itinerancy. The day is saved by the Ewoks’ burgeoning economic system – the pretty stone that Wicket bought with his monmon seeds turns out to be the Rock Wizard’s lost tooth. With his pain gone, the Wizard frees the Jindas from his curse. They are free to return to their previous lives as serfs, working his land in return for his protection.

And the Jindas all cheer. The end.

The moral, children, is that nobody wants to be a full-time artist. All good-hearted people would naturally do something more productive, if they had a choice. Art’s a hobby. Growing food for your vassal lords, that’s a life.

It is, to say the least, an odd subtext for a cartoon created by, presumably, artists, but that’s corporate entertainment for you. Now get back to work! Those monmon seeds aren’t going to polish themselves!


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Nothing But Star Wars: Droids S1E6 – “The New King” (1985)


Sometimes thinking too hard about a Saturday morning cartoon’s plot logic can take all the fun out of it.

“The New King,” the sixth episode of Droids, is non-stop action and has some good gags. Nelvana’s animation is as imaginative as ever. There’s plenty of 3P0 and R2’s signature bickering before they work together to save the day. In fine Star Wars tradition, there are characters with silly names like Putch Gundarian and Gir Kybo Ren-Cha alongside one whose name is Jessica Meade. There’s even yet another guest appearance by a character from the movies, IG-88, the bounty hunting droid. What’s not to love?

But I’m not just watching this show; I’m watching it while knowing I’m going to have to write about it. And that means I have to think about it. Possibly overthink about it. And I can’t stop seeing the darker implications amidst the fun.

For example, the action takes place on the planet Tammuz-un, where Vizier Ko Zatec-Cha is plotting to steal the throne from the rightful heir, Mon Julpa. Which he will do by placing the royal scepter on top of a palace tower at sunrise on the day of the equinox – by law, whoever does this becomes king.

Does this… seem like a good way to provide continuity of government? By the end of the episode, all of the good guys and bad guys are fighting right in front of where the scepter needs to be placed, tossing the symbol of power back and forth between them, until Mon Julpa, almost by pure chance, has it in hand at the right moment. Anyone could have become king. One of the Vizier’s cronies. R2. Jessica Meade.

In the end, Mon Julpa becomes king because he and his supporters beat the Vizier and his supporters in a physical contest. They’re stronger and faster, not necessarily smarter. (In fact, this episode has quite a few instances of the main characters acting stupid so that the plot doesn’t resolve too quickly, making it hard to argue that they’re smarter than the bad guys.) It’s presented as a happy ending, but is it?

As far as we know, isn’t that essentially the same as how Emperor Palpatine ruled, by right of might? (What’s that you say? Political maneuverings in the Galactic Senate? What are you talking about? Prequels? What prequels? It’s 1985!) And Darth Vader overthrows him – or throws him over, if we’re being literal – paving the way for a new government, simply by being stronger. Mon Julpa seems like a good guy, but is his rule any more legitimate than Palpatine’s?

Okay, fine, I’m overthinking it. Jessica Meade! Hah! That’s just a normal woman’s name!


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